This was a another little test project I did where I learned about RigidBody movement, Game States, leader boards, and enemy AI. This was a competitive snow ball fighting game where you had to collect snowballs and shoot them at enemies. It would then show a leaderboard which ranked the player and AI's based on there kills.
One of the main problems I ran into while making this game was the leaderboard! I really struggled at making sure that the leaderboard updated only when people changed there score and make sure it also displayed their name with there score. Another problem was making the AI seem realistic. Although they don't look super realistic I turned out pretty well!
What I learned:
Enemy AI
Physics Based Movement
Projectiles/Health System
Leaderboard System