For this project I wanted to create a survival game but only got the mesh generation working with some basic environments. I was able to generate different sections of an environment mesh and put that under a Game Object that could be a chunk. I would then render the chunk based on how close the player was. This game was a huge help for the mesh generation in Run Wild!
One of the main issues I ran into while making this game was trying to stitch together all the mesh's. At first I just thought about using just the same seed then add an offset of the mesh but I released that if I wanted to add biomes I need to stich them together. So the idea I came up was to have an array of all the meshes the when I create a new mesh to use it's x position - 1 and/or y position - 1 then get the edges of the vertices so I can stich them together. I took my forever to get working but the result is pretty good!
Even though I never finished a basic survival game like I wanted to it was still a huge help for learning about procedural mesh's and how to use arrays with game managers!